![]() It's not a major criticism to say that Emperor plays much like its predecessors. Rice is one of the new agricultural commodities. And some of these problems-such as the combat interface and the aimless wandering of your workers-aren't as easily overlooked as they once were. Though it includes some improvements of its own, it also brings back a few frustrating issues from earlier games. ![]() Developed not by Impressions but by BreakAway Games (whose previous work includes the Cleopatra expansion for Pharaoh), Emperor is much like Pharaoh, with a few of Zeus' additions thrown in for good measure. Instead of improving on Zeus, Emperor plays it safe by returning to the earlier games in the series. Emperor: Rise of the Middle Kingdom breaks this promise. Zeus had a few of its own problems, but it introduced so many great ideas and features to the series that it seemed like a promise of even greater things to come. ![]() ![]() The series improved even more significantly with Zeus, which added more-creative mission goals and downplayed the military element, which had previously been a problem with the series because of the cumbersome combat interface. The series improved dramatically with Pharaoh, the first game to leave the Roman confines of the Caesar games. Each entry in Impressions' city-building series has been an incremental upgrade to the previous one. ![]()
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